The January edition of Maison et Objet is fast aproaching and we are very excited to be part of one of the most special interior design event for the interior design industry. This is the time of the year to see the new collections being launched, creative brands and their products and brand new names in the design industry being acclaimed. In 2017, Pierre Charpin has been named Maison & Objet’s Designer of the Year, and will showcase his work in a self-designed hub at the fair. Meet the world of the Designer of the year Maison et Objet Paris 2017, Pierre Charpin.
Pierre Charpin was recognized as Designer of the Year for the fair’s January edition on the basis of his vast portfolio of work across a number of the world’s leading brands.
Charpin was born in 1962 in Saint–Mandé (near Paris) and graduated from the Beaux–Arts de Bourges in 1984. Since the early 1990s he has devoted himself to designing furniture and objects.
“Marbles and Clowns”, a collection of vases and marble side tables and consoles designed by Pierre Charpin for Galerie kreo.
Pierre Charpin’s work is part of the most important cultural institutions: the Fonds National d’Art Contemporain, the Centre Pompidou and the musée des Arts décoratifs in Paris. In 2011, a monographic exhibition was dedicated to his work at the Grand-Hornu Images, Belgium. His pieces are also a part of many private contemporary art and design collections.
Parallel to his role as a designer, he has been a professor in the industrial design department at ECAL (École Cantonale d’Art de Lausanne) since 2008. In 2012, Pierre Charpin is in residence in Villa Kujoyama program framework (Kyoto).
Charpin first designed the Slice chair in 1996, but it has only now been put into production by French brand Cinna – a division of furniture giant Ligne Roset. Charpin’s 1980s-influenced design comprises a series of modular blocks in different colors, which can be added or taken away to alter the length of the horizontal surface.
At the fair, Charpin will present a number of products he has created throughout his career, including the PC lamp he developed over a three-year period with Sebastian Wrong.
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